State of AI Apps Report 2025 is Live!
In the fourth quarter of 2024, the performance of top fidget toys games on the iOS platform in South America showcased interesting trends. This analysis, based on Sensor Tower data, provides insights into weekly downloads, revenue, and active users.
Pop it Game - Fidget Toys 3D experienced fluctuations in weekly revenue, starting at approximately $56 and closing the quarter at $77. Downloads remained relatively low, peaking at 6 in early December. Active users showed a slight decline, ending the quarter at 9.
Slime it: Slime Game Simulator saw a consistent but modest weekly revenue, starting at $52 and ending at $29. Downloads were minimal throughout the quarter, with a peak of 3 in mid-November. Active users remained steady at around 4.
Automatoys had a notable presence with weekly downloads peaking at over 1K in mid-November. Revenue started strong at $113 but saw variations, closing at $24. Active users decreased steadily from 14.8K to 10.4K.
Antistress - Relaxing games showed a strong increase in downloads, culminating at 3.9K by the end of December. Revenue varied throughout the quarter, starting at $72 and closing at $54. Active users increased, reaching 8.6K by year-end.
ASMR Simulator-Makeover&Relax had a decline in active users from 43K to 34K. Revenue also decreased, starting at $59 and closing at $9. Downloads peaked at 254 in mid-November.
For more detailed insights and data, visit Sensor Tower's platform.