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In the first quarter of 2025, the top boxing games on Android in Latin America showcased diverse performance trends. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a notable rise in weekly revenue, peaking at approximately $148 by late February. Downloads fluctuated, reaching a high of about 101K in the same period, while active users initially dipped but recovered to around 197K by the end of March.
Real Boxing 2, published by Vivid Games S.A., maintained relatively stable weekly revenue, closing the quarter with about $412. Downloads trended downward, starting at 82K and dropping to around 55K. Active users also decreased, ending the quarter with close to 97K.
Boss Fight from BoomBit Games experienced fluctuating revenue, peaking at $203 in January. Downloads surged mid-quarter, hitting 69K, while active users consistently increased, reaching over 862K by March's end.
Kung Fu GYM: Fighting Games, developed by Next Hope, saw modest revenue with a peak of $18 in March. Downloads remained relatively steady, peaking at 35K, while active users showed a gradual increase, ending the quarter at 231K.
Arm Wrestling Master by GOODROID,Inc. did not generate revenue but showed a steady climb in downloads, reaching 38K by late March. Active users also increased, peaking at 247K in the final week.
These insights are based on data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.