State of AI Apps Report 2025 is Live!
In the first quarter of 2025, Disney games on the Android platform in Mexico showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at the top five games, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games saw a fluctuating trend in weekly revenue, beginning at about $39K in early January and declining to around $7.8K by the end of March. Download numbers started at 9.9K in the first week and dropped to 4.2K. Active users peaked at 60.6K in January before settling at approximately 47.5K.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a significant increase in weekly downloads, jumping from 1.7K to 6.3K mid-quarter. Revenue also increased, peaking at $7.8K toward the end of March. Active user numbers saw a decline from 41K to 31K.
MARVEL Future Fight published by Netmarble maintained relatively stable revenue, hovering around $3K. Downloads fluctuated, peaking at 2K in mid-March. The game started the quarter with 56K active users, peaking at 69.8K before ending at 55.5K.
MARVEL SNAP Strategy Card Game showed a steady revenue stream, with peaks reaching $5.2K. Downloads were low, maintaining an average of about 1K weekly. Active users began at 21.6K and increased to 24K by the end of the quarter.
Disney Emoji Blitz Game from Jam City started with a moderate revenue of $4K, with slight increases towards the end of the quarter. Downloads peaked at 3.6K in early March. The active user base steadily rose from 9.7K to 12.8K.
These insights, derived from Sensor Tower, highlight the dynamic nature of user engagement and monetization strategies for Disney games in the Mexican market. For a deeper dive into these trends, visit Sensor Tower's platform for more comprehensive data.