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During the first quarter of 2025, the top five low poly games on the Android platform in Venezuela showed varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at each game’s performance, based on data from Sensor Tower.
Roblox experienced fluctuations in weekly downloads, peaking at around 120K in mid-January, before declining to approximately 54K by the end of March. Weekly revenue saw a peak in late December at $1.1K, followed by a steady decline and slight recovery, ending the quarter at about $838. The game maintained a robust user base, with weekly active users increasing from 937K to 970K over the quarter.
Albion Online showed a gradual decrease in weekly downloads early in the quarter, with numbers dipping to 1K in late January. However, downloads picked up towards the end of March, reaching 1.6K. Revenue peaked at $143 in late February, while active users saw a slight recovery from a low of 2.3K in early February to 2.8K by the end of the quarter.
Old School RuneScape maintained a steady increase in weekly active users, rising from 2.9K to 3.7K by March's end. Downloads experienced a significant boost in the last week of March, reaching 905. Revenue, while generally low, spiked to $15 in the final week.
Idle Lumber Empire: Tycoon Inc saw a remarkable rise in weekly downloads, starting at 861 and climbing to 6.3K by the end of March. Revenue, although minimal, showed a slight increase, peaking at $8 in mid-March. Active users demonstrated a strong upward trend, increasing from 1.5K to 10.8K throughout the quarter.
Frozen City had a quieter quarter in terms of downloads, with a brief appearance of 146 downloads in January. Active users hovered around 700, with minor fluctuations. Revenue remained low, with a peak of $6 in January.
For more detailed insights and data on these apps, visit Sensor Tower.