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In the first quarter of 2025, the Otome game category on Android in Brazil showcased intriguing dynamics across top titles. This data, sourced from Sensor Tower, highlights the trends in downloads, revenue, and active users for these popular games.
Love and Deepspace from InFold Pte. Ltd. saw its weekly revenue fluctuate, starting at approximately $18.3K and dropping to $12.8K by the end of March. Downloads began strongly with around 5.7K, peaking mid-January at 8.8K, before settling at about 4.3K. Meanwhile, active users peaked at 42.8K in early February, gradually declining to 26.3K.
Eldarya - Anime Otome Sim Game by Beemoov Games experienced a steady decline in weekly downloads, starting the quarter at 10K and dropping to zero by early March. Revenue remained modest, peaking at $120 in early February. Active users fluctuated, starting at 10.5K and ending at 7.2K.
My Candy Love: Otome Sim Game witnessed a peak in revenue at $4.8K in early February, with downloads reaching 5.1K around the same time. Active users showed a consistent presence, peaking at 79.3K in early February before a gradual decline.
Fashion Quest: Dress Up Runway by Bravestars Publishing had no revenue reported but maintained steady download numbers, peaking at 7K in mid-February. Active users saw an increase from 43.5K at the start of the quarter to 51.7K in late February, before settling around 47.7K.
My Candy Love NewGen ® also from Beemoov Games, saw a decline in downloads from 13.6K to 760. Revenue remained low, with the highest being $344 in the final week. Active users decreased from 24.7K to 9.9K by the end of the quarter.
These insights offer a glimpse into the performance of top Otome games in Brazil, with further details available on Sensor Tower.