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In the first quarter of 2025, Panda Games captivated the Android audience in Costa Rica with a variety of engaging apps. Here's a closer look at how the top five Panda Games performed in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Baby Panda's School Bus saw a gradual decline in weekly downloads, starting at 1.8K at the beginning of January and tapering down to 803 by the end of March. Revenue for this app was minimal throughout the quarter, with occasional weeks reaching $1. Weekly active users also decreased from 2.6K to 1.5K over the same period.
Baby Panda's Supermarket experienced a notable peak in downloads, reaching 1.4K in mid-January before stabilizing around the 600-700 range towards the end of the quarter. Revenue was almost nonexistent except for a brief uptick in mid-February. Active users showed a resurgence towards the end of March, climbing back to 3.8K.
Panda Games: Town Home maintained a steady performance with downloads fluctuating between 200 and 700. Revenue was sparse, with only a couple of weeks registering any earnings. Active users fluctuated throughout the quarter, peaking at 5.9K in late January before settling around 4.3K in March.
Baby Panda's Play Land started the quarter with modest download numbers, which surged to over 600 by mid-March. Active users followed a similar trend, increasing from 160 at the start to 871 by the end of the quarter, despite no revenue recorded.
Finally, Baby Panda World-Learning Game had a varied download pattern, with a low of 126 in early February and a high of 429 by the end of March. Revenue saw a few spikes, notably reaching $15 at the beginning of February. Active users remained robust, hovering around the 7K to 8K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.