We’ve acquired Playliner!
In the first quarter of 2025, the shoot'em up genre on Android in Belarus showcased intriguing trends. Here's a closer look at the performance of the top five games in this category, according to Sensor Tower data.
Archero 2 by Habby experienced notable fluctuations. Weekly revenue began at around $167 and reached a peak of $176 mid-January, before gradually declining to about $91 by the end of March. Downloads initially surged to 503K in late January, followed by a dip, then a sharp increase to 821K at the end of March. Active users fluctuated, peaking at 1.7K in early February and ending the quarter at 1.5K.
Heroes vs. Hordes: Survivor from SWIFT GAMES maintained a relatively stable revenue, peaking at $170 in early March. Download numbers showed a peak of 455K in early February, followed by a gradual decline to 195K by the end of March. Weekly active users began at 2.4K, peaking at 2.7K in early February, and settled at around 2.3K by the quarter's close.
Archero also by Habby, saw a revenue peak of $152 in late February. Downloads were highest at 378K in early February, followed by a decline to 91K by the end of March. Active users peaked at 1.3K in early February and remained stable around 793 by quarter-end.
Azur Lane from Yostar Limited. had a fluctuating revenue with a peak of $234 at the start of the quarter, ending at $84. However, download and active user data were not reported.
Hunt Royale: Action RPG Battle by BoomBit Games saw a modest revenue peak of $121 at the start, with a slight increase to $82 by late March. Downloads began to appear only in the last week of March, reaching 145K. Active users showed a significant increase from 21 to 120 by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.