State of AI Apps Report 2025 is Live!
During Q1 2025, the top soccer games on Android in Europe showcased varied performance trends in terms of downloads, revenue, and active user engagement. Here's a closer look at how these apps fared:
EA SPORTS FC™ Mobile Soccer experienced a fluctuating revenue trend, peaking at approximately $500K in late January. Weekly downloads remained relatively stable, with a notable increase to around 342K in mid-February. Active users showed a dynamic pattern, starting at 11.5M and reaching a high of 13.1M in late January.
Soccer Superstar had minimal revenue, with a significant spike to $348 in the last week of March. Downloads showed consistent growth, peaking at nearly 217K at the end of the quarter. Active users demonstrated a gradual increase, rising from 1.2M to 1.3M.
Football League 2025 maintained steady revenue, with a slight peak at $191 in late February. Downloads fluctuated, ending the quarter with a surge to approximately 186K. Active users decreased initially but rebounded to 627K by the end of March.
eFootball™ saw a decline in revenue early in the quarter, dropping to $160K in late January before recovering to $230K by the end of March. Downloads were varied, reaching a high of 144K in late February. The active user base showed a declining trend, starting from 8.3M and stabilizing around 7.3M.
Head Ball 2 - Online Soccer had a relatively stable revenue flow, averaging around $38K weekly. Downloads peaked at 148K in late February, while active users saw a consistent rise, reaching 1.3M by the quarter's end.
These insights, derived from Sensor Tower data, highlight diverse trends across the top soccer games, reflecting their unique engagement strategies and popularity among European Android users. For more detailed data and insights, visit Sensor Tower.