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In the first quarter of 2025, the superhero gaming genre on Android in Poland showcased varying performance metrics across the top 5 applications. Here’s a closer look at how each app fared in terms of downloads, revenue, and active users.
Spider Fighter 3: Action Game from Starplay DMCC saw its weekly revenue fluctuate, peaking at approximately $101 in mid-March. The game enjoyed consistent weekly downloads, initially around 11K, but tapered off to about 7.5K by the end of March. Active users started at 25.7K and reached a high of 30.3K in mid-February before settling at 26.1K.
The Superhero League 2 by Lion Studios experienced a modest revenue stream, with peaks of $18 and $10 in late January and March, respectively. Downloads varied, starting strong at 11K at the year's onset, dipping, and then rebounding to 7.6K by the end of the quarter. Active users remained robust, increasing from 47.4K to 49.2K by the quarter's close.
Web Master: Stickman Superhero, published by CASUAL AZUR GAMES, maintained a steady yet low revenue stream, with occasional spikes reaching $9. Downloads decreased from 4.7K to 2K over the quarter, while active user numbers remained relatively stable, ending at approximately 30.6K.
Gangster City: Hero vs Monster from Amobear Studio did not generate revenue in this period. However, it maintained a consistent download rate, peaking at 3.6K in mid-February and concluding the quarter at 2K. The app's active user base was stable, starting at 50.8K and reaching 57.5K by quarter's end.
Miraculous Ladybug & Cat Noir by CrazyLabs LTD saw weekly revenue fluctuate, peaking at $74 in early March. Downloads hovered around 2K to 3K, while active users decreased slightly from 20.3K to 15.8K over the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic landscape of superhero games on Android in Poland. For more detailed analytics and trends, visit Sensor Tower.