State of AI Apps Report 2025 is Live!
In the first quarter of 2025, the tank game genre on Android in Greece saw varied performance among the top five titles. Here's a detailed look at the trends for each game, based on data from Sensor Tower.
War Machines:Tanks Battle Game maintained a fairly consistent weekly revenue, peaking at around $3.5K at the start of January and ending the quarter near $3K. Downloads fluctuated, with a notable spike to 669 in late February, while active users peaked at over 2.1K in the same period, before settling at 1.3K by the end of March.
World of Tanks Blitz™ experienced a decline in weekly revenue, starting at $1.4K and dropping to $482 by the end of March. Downloads also decreased, with a high of 499 in mid-February, falling to 117 by the end of the quarter. Active users showed a similar downward trend, starting at 4.5K and decreasing to 3.6K.
MWT: Tank Battles saw an increase in weekly revenue, rising from $311 at the start to a peak of $546 mid-March, before ending at $221. Downloads remained stable, hovering around 150 to 250 throughout the quarter. Active users fluctuated slightly, maintaining a range between 366 and 589.
Massive Warfare: Tanks PvP War showed growth in both downloads and active users. Downloads surged to 1.2K in early March, while active users peaked at 2.2K by the end of the quarter. Revenue also increased, reaching $198 mid-March.
Tanki Online: PvP Tank Battle had minimal activity, with negligible revenue and no downloads or active users reported throughout the quarter.
For more detailed insights and data, visit Sensor Tower.