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In the first quarter of 2025, the performance of Viking-themed games on the Android platform in Latin America showcased intriguing trends. Here's a breakdown of how the top five games fared, based on data from Sensor Tower.
Viking Rise: Valhalla by IGG.COM saw a decline in weekly revenue, starting at approximately $7.5K and decreasing to around $5.5K by the end of March. Weekly downloads also showed a downward trajectory initially but rebounded to 61.7K in the last week. Active users remained relatively stable, with a slight increase towards the end of the quarter, reaching around 106.7K.
Viking Escape from Libya E solutions experienced a fluctuation in downloads, peaking at 11.9K in mid-January before dropping to zero by February. Revenue and active users data were not available for this period.
Vikingard by Orienjoy International Company Limited showed a gradual increase in weekly revenue, ending the quarter at about $2K. Downloads peaked at 7.9K in mid-January, then settled at lower levels. The active user base saw an uptick in January, reaching 30K, before stabilizing around 19K by the quarter's end.
Frostborn: Action RPG from KEFIR demonstrated a strong revenue performance, peaking at approximately $7.9K towards late March. Downloads showed a notable increase in early March, hitting 5.1K. The active user count surged to 8.1K in early March before tapering off slightly.
Oddmar by MobGe Games maintained a steady revenue flow, ending at about $106. Weekly downloads hovered around 700, and the active user base remained consistent, closing the quarter at approximately 823.
These insights highlight the diverse performance patterns of Viking-themed games in Latin America. For more detailed insights and data, visit Sensor Tower.