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In the first quarter of 2025, the boxing games category on iOS in Austria showcased interesting trends in downloads, revenue, and active users. Here’s a look at the top five performers during this period, based on data from Sensor Tower.
Boss Fight. by BoomBit, Inc. saw a fluctuating pattern in weekly downloads, with a peak at 175 downloads in the week of March 10. Revenue was modest, reaching a high of $33 in late January. Active users showed an increase, peaking at 888 in early March.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. experienced a steady weekly revenue, peaking at $30 in late February. Downloads remained relatively stable, with a slight dip towards the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited indicated a varied revenue trajectory, climbing to $36 by the end of March. Downloads were highest at the start of the quarter with 192, followed by a gradual decline. Active users peaked early in January at 1.1K.
Real Boxing 2 by Vivid Games S.A. showed a strong revenue start, with a peak of $91 in February. Downloads were highest at 96 in late December, but dropped significantly thereafter. Active users peaked early in January at 159.
Boxing Star: Real Boxing Fight from THUMBAGE maintained a consistent revenue, peaking at $61 in March. Downloads were highest in mid-January at 117, followed by a decrease. Active users saw a peak of 373 in mid-January.
For more detailed insights and data, visit Sensor Tower.