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In the first quarter of 2025, the bubble shooter game category on iOS in the United States saw varied performance among the top five titles. Here's a closer look at how these games fared based on data from Sensor Tower.
Bubble Shooter - Panda Pop! by Jam City, Inc. experienced fluctuations in weekly revenue, starting at approximately $67.6K and reaching a peak of $71.5K in early February. Weekly downloads showed a notable increase towards the end of the quarter, rising from around 1.5K to 3.4K by the last week of March. The game also saw a positive trend in active users, growing from about 6K to 8.4K.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. maintained strong revenue figures, with a peak of $71.1K in mid-March. Downloads began at 64K and varied throughout the quarter, eventually settling at 34K. Active user numbers remained robust, fluctuating around the 300K mark, peaking in early January.
Marble Master by Teewee Games started the quarter with revenue around $72.3K, which gradually decreased, closing at $57.6K. Downloads showed impressive growth, especially towards the end of March, where they peaked at 31K. Active users also increased significantly, reaching 614K by the quarter's end.
Bubble Witch 3 Saga from King displayed a relatively stable revenue trend, hovering around the $50K mark. Although downloads were not reported, the game had a steady decline in active users, ending the quarter with around 39K.
Bubble Cloud: Spinning Match-3 by Valas Media showed a consistent revenue stream, remaining close to $44K throughout the quarter. However, specific download and active user numbers were not available.
For more detailed insights and data, visit Sensor Tower.