State of AI Apps Report 2025 is Live!
In the first quarter of 2025, the fidget toy game category on iOS in Spain showcased interesting trends. Here's a breakdown of the top performers:
Automatoys saw a varied performance. The weekly revenue showed a peak at $50 in early February before a gradual decline, ending at $1 by the end of March. Downloads peaked at 796 in the first week of February, followed by a downward trend to 47 by the end of the quarter. Active users started at 6.7K, saw a peak of 7.3K, and ended at 4.9K.
Slime it: Slime Game Simulator maintained a consistent, albeit modest, weekly revenue around $10 to $14 until mid-March, after which it dipped to $5. There were no recorded downloads or active users for this period.
Pop it Game - Fidget Toys 3D had a steady revenue trend, fluctuating between $4 and $6 throughout the quarter. Downloads were minimal, with only one recorded in the last week of March, and a single active user was noted at that time.
Antistress - Relaxing games experienced fluctuations in revenue, peaking briefly at $31 in mid-January. Downloads saw an initial high of 1.1K, followed by a drop to 345 by the quarter's end. Active users started at 5.4K, dipped to 3.2K mid-quarter, and then rose back to 4.2K.
ASMR Simulator-Makeover&Relax had a sporadic revenue pattern, with a peak of $30 in January. Downloads started at 285 and decreased steadily to 6 by the end of March. Active users decreased from 10.4K at the start to 9K by the end of the quarter.
These insights, powered by Sensor Tower data, provide a glimpse into the dynamic landscape of fidget toy games in Spain. For a deeper dive into app trends, Sensor Tower offers comprehensive analytics.