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In the first quarter of 2025, the performance of Three Kingdoms games on the iOS platform in Central America showcased varied trends. Here's a closer look at the top five games based on Sensor Tower data.
Woof Go! by HONG KONG I FUN TECHNOLOGY NETWORK CO., LIMITED began the quarter with a modest weekly revenue of $80, which saw a sharp drop to $2 by mid-January. Downloads started at 455 and quickly decreased to 37 in the second week. The active user base followed a declining trajectory from 318 to 15 by the end of March.
For Reigns: Three Kingdoms by Netflix, Inc., revenue was minimal with a small spike to $22 in the last week of March. Downloads decreased steadily from 96 at the start to 6 by the end of the quarter. Active users saw a gradual decline from 788 to 577 over the same period.
Golden War:Dynasty from HONG KONG LITTLE ELEPHANT TECHNOLOGY LIMITED, released mid-March, recorded 36 downloads in its debut week without any revenue data available.
X-Samkok by Watt Games experienced a late-quarter revenue increase, peaking at $68 in the final week of March. Downloads remained low, peaking at 10 in mid-January, while active users fluctuated slightly, ending the quarter with 10.
Otherworld Three Kingdoms by SuperPlanet showed limited activity, with a single download in early February and no reported revenue.
These insights reflect data provided by Sensor Tower, offering a snapshot of market movements for Three Kingdoms games in Central America during this period. For more detailed analysis, visit Sensor Tower's platform.