State of AI Apps Report 2025 is Live!
In the first quarter of 2025, several top-down games on the iOS platform in Guatemala showcased interesting performance trends. Here's a closer look at the top five games, with data courtesy of Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced a decline in weekly downloads, starting at around 3.4K and gradually decreasing to about 1.2K by the end of March. Revenue mirrored this downward trend, peaking at $1.8K in late December and tapering to approximately $1.1K by the end of the quarter. Active users also saw a decline from 63.8K to 51.4K over the same period.
Brawl Stars by Supercell displayed fluctuating revenue, with a notable peak of $5.1K in early March. Downloads started at 1.9K and decreased to around 900 by the end of March, while active users decreased from 42.7K to 35.3K, showing some stability mid-quarter.
Clash Royale, also from Supercell, saw revenue fluctuations, peaking at $3.5K in early January. Downloads were relatively stable, ranging from 1.2K to 1.3K. Active users exhibited growth, increasing from 54.6K to 58.4K by the end of March.
Among Us! by InnerSloth LLC had modest revenue, peaking at $132 in late January. Downloads saw a slight reduction from 1.8K to just over 1K by the end of the quarter. Active users showed a slight decrease from 4.8K to 3.7K.
Finally, Parchisi STAR from Gameberry Labs saw revenue starting at $1.5K and showing some variation, ending at $1.7K. Downloads began at 1.6K and ended at just under 1K. Active users remained relatively stable, fluctuating slightly around the 25K mark.
For a more in-depth analysis and additional insights, visit Sensor Tower.