State of AI Apps Report 2025 is Live!
In the first quarter of 2025, basketball games captured the attention of players in Saudi Arabia, with significant activity observed across the top five apps on a unified platform. Here's a closer look at their performance trends.
NBA 2K Mobile Basketball Game from 2K showed a remarkable increase in weekly revenue, reaching approximately $765 in the final week of March. Downloads peaked at 631 in the week of March 10, while weekly active users remained relatively stable, fluctuating around 2K throughout the quarter.
Basketball Stars™: Multiplayer by Miniclip.com enjoyed a steady rise in both downloads and revenue. Weekly downloads soared to 1.2K by mid-March, and revenue peaked at $686 in the week of March 24. The app maintained a robust active user base, climbing from 4.6K to over 5.2K by the end of the quarter.
Basketball Arena - Sports Game, published by MASOMO LIMITED, experienced varied trends. Downloads saw a significant increase early in the quarter, reaching 1.3K in mid-January. Revenue, however, remained more modest, with the highest point being $155 in the third week of January. Active users showed a notable peak of 4.4K in mid-February before declining.
NBA 2K25 MyTEAM also from 2K, maintained a consistent level of downloads, peaking at 383 in late February. Revenue was more volatile, with a high of $157 in mid-February, while active users saw a gradual increase, reaching 710 in the same period.
Lastly, Mini Basketball from Miniclip.com had a strong start in terms of downloads, hitting 1.2K in mid-January. Revenue peaked at $228 by the end of March, and active users remained over 900 consistently throughout the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower's platform.