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In the first quarter of 2025, the top battlefield commander games in Poland showcased varying performance trends across downloads, revenue, and active users. Here's a closer look at the data from Sensor Tower for these popular titles.
Clash Royale from Supercell exhibited consistent growth. Weekly revenue began at approximately $27K, peaking at $43K in early January, and ended the quarter around $33K. Downloads increased significantly, reaching over 13K by the end of March. Active users surged from 792K to nearly 1.2M, indicating strong engagement.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB saw fluctuating revenue, with a high of $24K at the end of March. Downloads and active users showed a declining trend, with downloads dropping to 497 and active users decreasing from 5.6K to 3.7K.
War Eternal from ONEMT HONG KONG LIMITED had modest revenue growth, peaking at $6.5K in March. Downloads remained minimal, while active users increased slightly to 198 by late March.
TFT: Teamfight Tactics by Riot Games experienced varied revenue, starting at $3.5K and peaking at $8.2K in January, before dropping to $7.7K at the quarter's end. Downloads steadily decreased, reaching just over 1K, while active users also declined from 68.5K to 60.9K.
Project Entropy by FunPlus International AG showed a revenue increase to $5.3K in early February before stabilizing. Downloads remained low, hovering around 1K, while active users initially increased, peaking at 4.1K in mid-March, before declining to 3.2K.
For more detailed insights and trends, visit Sensor Tower.