Predictions for the Digital Economy in 2026 Report is Live!

The first quarter of 2025 showcased intriguing trends in the boxing games category on a unified platform in Argentina. Data provided by Sensor Tower reveals a detailed look at the performance of the top five boxing games.
Real Boxing 2 from Vivid Games S.A. experienced notable fluctuations in weekly revenue, starting at around $33 and peaking at $128 by late February. Downloads were robust, with an early high of approximately 10K, stabilizing around 7K by the end of March. Active users ranged from 17K to 18K during the quarter, showing a consistent engagement.
Boxing Star: Real Boxing Fight by THUMBAGE had a steady revenue stream, with peaks reaching $66 in mid-February and ending the quarter at about $61. Downloads remained fairly stable, fluctuating around 1K. Active user numbers saw a slight decline from 6.4K to about 5K by the end of March.
Real Boxing: KO Fight Club, another offering from Vivid Games S.A., witnessed modest revenue increases, ending the quarter at $28. Downloads showed a gradual decrease from nearly 4K to 1.7K. Active users followed a similar trend, declining from 8.8K to 6.4K.
WWE Mayhem by Reliance Games had fluctuating revenue with minor highs, peaking at $21 in early February. Downloads consistently hovered around 800 to 900, while active users showed a slight increase, peaking at 2.4K in early February.
Finally, Burrito Bison: Launcha Libre from Kongregate saw minimal revenue, with occasional spikes such as $21 in late January. Downloads remained under 600, while active users maintained stability, averaging around 2.3K.
For more detailed insights, visit Sensor Tower's website.