State of AI Apps Report 2025 is Live!
In the first quarter of 2025, the top casual games in the United States demonstrated varying performances across downloads, revenue, and active users. Here's a detailed look at each game's metrics.
MONOPOLY GO! from Scopely, Inc. showed a notable revenue peak at $25.8M in early January, with fluctuations throughout the quarter, finishing strong at $23.8M by the end of March. Weekly downloads started at 301K, decreasing steadily to about 189K. Active users also saw a decline from 5.2M to 4.1M over the quarter.
Royal Match by Dream Games maintained a steady revenue, peaking at $18M mid-January and remaining around $14M towards the end of March. Downloads started at 233K and dipped to 203K by the quarter's end. Active users remained relatively stable, starting at 4.8M and ending at 4.6M.
Candy Crush Saga from King had consistent revenue, starting at $12.7M and peaking at $13.7M in the last week of March. Downloads decreased from 241K to 142K, while active users fluctuated, ending at 5.6M.
Township by Playrix saw revenue starting at $6.4M, with slight variations, concluding at $6.1M. Downloads began at 602K, experiencing a gradual decline to 265K. Active users saw a drop from 2.4M to 1.7M.
Coin Master from Moon Active had a revenue peak at $6M mid-March, with a steady finish at $5.7M. Downloads began at 157K and ended at 104K, while active users decreased from 699K to 490K.
These insights, provided by Sensor Tower, reflect the dynamic nature of the casual gaming market. For more detailed analytics, visit Sensor Tower's platform.