Predictions for the Digital Economy in 2026 Report is Live!

In the first quarter of 2025, the top five casual games in Poland demonstrated a range of performance trends across downloads, revenue, and active users, according to data from Sensor Tower. Let's delve into how each of these popular apps fared on the unified platform.
Among Us! from InnerSloth LLC experienced a peak in weekly downloads of around 29K in mid-January, but by the end of March, downloads had decreased to about 14K. Revenue fluctuated throughout the quarter, with the highest weekly revenue reaching approximately $480 in early February. Active users peaked at 177K in late January but gradually declined to 129K by the end of March.
Township, published by Playrix, maintained a strong revenue stream, peaking at approximately $50.5K in the final week of March. Weekly downloads saw a decline from 42.6K at the start of the quarter to just over 10K by the end. Active users also followed a downward trend, starting at 133K and ending the quarter at 93K.
Crostic Crossword-Word Puzzles from Severex showed a steady decrease in weekly downloads, from a high of 44K at the beginning of the quarter to 9K by the end. Revenue was relatively stable, with a peak of $327 in mid-January. Active users decreased from 83K to 54K over the quarter.
Subway Surfers by Sybo Games ApS saw a fairly consistent level of downloads, starting at 22K and ending at 16K. Revenue peaked at $709 in mid-February, and active users remained robust, with a peak of 696K in mid-January and a slight decrease to 649K by the end of March.
Geometry Dash Lite from RobTop Games AB showed stable download numbers, fluctuating between 18K and 24K. Revenue increased towards the end of the quarter, reaching $976 in mid-March. Active users saw significant growth, climbing from 73K at the start to 119K by the end of March.
For more detailed insights into these trends, visit Sensor Tower.