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In the first quarter of 2025, the top golf games in Argentina on a unified platform showcased diverse performance trends. Here's a look at how these apps fared:
Golf Clash - Golfing Simulator from Electronic Arts saw its weekly revenue peak at approximately $1K in early February. Downloads were highest in mid-January with over 1K, while active users experienced a steady decline, starting from about 2K, ending the quarter at just under 1K.
Golf Battle, published by Miniclip.com, had a robust performance with weekly downloads peaking at over 10K in early March. Revenue showed consistent growth, reaching about $400 in mid-March. The game maintained a strong user base with active users peaking at over 54K.
Golf Rival - Multiplayer Game from Zynga Inc. saw a fluctuating trend in revenue, peaking at $283 at the end of February. Downloads were highest in early January at around 1.5K, but tapered off significantly. Active users followed a similar trend, starting at about 6.5K and decreasing to 2.7K by the end of March.
Ultimate Golf!, another offering from Miniclip.com, experienced modest revenue growth, peaking at $266 in mid-February. The app's downloads were relatively stable, with a high of 456 in early March. Active users hovered around 2.4K in early March before slightly declining.
Finally, WGT Golf saw its revenue peak at $66 in mid-January. Downloads remained low, peaking at 89 in early February, while active users consistently ranged between 2K and 2.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.