State of AI Apps Report 2025 is Live!
In the first quarter of 2025, the top golf games on a unified platform in France showcased varied performance metrics in terms of revenue, downloads, and active users. This data, provided by Sensor Tower, offers a glimpse into the trends and popularity of these games.
Golf Clash - Golfing Simulator from Electronic Arts saw a peak in weekly revenue at approximately $22.7K during mid-February. The game's downloads reached a high of 1.7K in the same period, while active users experienced a decline from 10.4K to 6.5K over the quarter.
Golf Rival - Multiplayer Game, published by Zynga Inc., maintained a steady revenue stream, peaking at $9.9K in late February. Downloads fluctuated, with a notable increase to 3.1K at the end of March. However, active users decreased significantly, from 7.5K to just over 600.
Golf Battle by Miniclip.com experienced a consistent revenue pattern, closing the quarter with approximately $4.5K weekly. Downloads peaked at 7.3K in early March, while active users decreased from 74K to 55K.
Ultimate Golf!, another title from Miniclip.com, showed a steady revenue trend, concluding with $2.2K in weekly revenue. Downloads varied, with a high of 1.5K at the start of the quarter. Active users decreased from 6.7K to 4.7K.
Finally, WGT Golf reported stable revenue, peaking at $1.2K in late March. Downloads remained low, reaching a peak of 434 at the quarter's start, while active users varied slightly, maintaining around 1K throughout.
For more detailed insights and data, visit Sensor Tower's comprehensive reports.