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In the first quarter of 2025, the top military games in the United States showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared on a unified platform:
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a peak in weekly revenue at approximately $5.1M in mid-January, followed by a gradual decline to around $3M by the end of March. Weekly downloads decreased steadily from over 208K to about 153K. Meanwhile, active users started at 3.1M, dipping to 2.5M by the quarter's end.
Top War: Battle Game from River Game HK Limited saw its weekly revenue fluctuate, reaching a high of $669K in early February before declining to $545K by March's close. Downloads decreased from 26.7K to 13.2K, while active users also saw a downward trend, ending the quarter at 17.7K.
Sea War: Raid by 江锋 聂 had weekly revenue peaking at $419K in late March, despite a general decline in downloads from 20.1K to just over 10K. Active users remained relatively stable, fluctuating around 440K throughout the quarter.
Warpath: Ace Shooter from Lilith Games demonstrated a notable increase in revenue, reaching $460K in early March. Downloads, however, showed a downward trend from 38.8K to 14.9K. Active users decreased from 168K to 128K by the end of March.
Conflict of Nations: WW3 by Bytro Labs GmbH saw weekly revenue stabilize around $186K by the quarter's end. Downloads started at 49.3K, declining to 18.6K. Active users experienced a similar downtrend, closing at 38K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the military gaming sector in the US. For more detailed analytics, further exploration on Sensor Tower is recommended.