State of AI Apps Report 2025 is Live!

In the first quarter of 2025, Mobile Legends: Bang Bang from MOONTON saw a notable increase in weekly revenue, peaking at approximately $231K at the end of March. Weekly downloads fluctuated, beginning at 34K and ending at around 12K. The app maintained a strong user base, with weekly active users consistently around 375K, peaking mid-quarter.
League of Legends: Wild Rift by Riot Games experienced a downward trend in weekly revenue, starting at $87K and decreasing to about $49K by the end of March. Downloads followed a similar trend, with a decrease from 13K to 6K. Active users also declined slightly, ending the quarter at 121K.
Honor of Kings from Level Infinite showed a stable revenue pattern, with occasional peaks, such as $27K in late January. Downloads remained relatively steady, fluctuating between 3K and 4K. Active users saw a gradual increase, reaching about 39K by the end of March.
Pokémon UNITE, published by The Pokemon Company, experienced varied revenue throughout the quarter, with a notable peak of $17K in early March. Downloads were strong, starting at 28K and decreasing to 14K. The app maintained a robust active user base, averaging around 300K.
Arena of Valor from Level Infinite showed minimal revenue, peaking at $728 in January. Downloads were negligible, with numbers frequently below 100. Active users decreased steadily, ending the quarter at approximately 1.6K.
These insights, sourced from Sensor Tower, highlight the dynamic landscape of MOBA applications in Central America during Q1 2025. For more detailed analysis, visit Sensor Tower's platform.