State of AI Apps Report 2025 is Live!

In the first quarter of 2025, the United States saw notable trends in the performance of top real-time strategy games on a unified platform. Here's a breakdown of the key metrics from Sensor Tower.
Clash Royale from Supercell displayed significant revenue fluctuations, peaking at approximately $2.1M in early February. Weekly downloads gradually increased, reaching around 81.5K by the end of March. Active users consistently grew, culminating in over 6M in the last week of the quarter.
Mob Control by Voodoo experienced a moderate revenue increase, with figures nearing $322K in mid-March. Downloads showed a declining trend, decreasing from 141.5K to 73.9K. Active users peaked at just over 1M in late February before gradually declining.
The Battle Cats from ponos corporation saw a revenue surge, hitting $330K towards the end of March. Downloads remained relatively stable, averaging around 21K weekly. Active users fluctuated, with highs reaching 503K mid-quarter.
Tower War - Tactical Conquest by SayGames LTD experienced a gradual revenue decline, ending at $124K. Downloads initially dropped but later rose to over 59K. Active users showed a positive trend, increasing to 516K by quarter's end.
Kingdom Clash:Medieval Defense from AI Games FZ saw revenue peaking at $111K in mid-March. Downloads fluctuated slightly, with a peak of 19.5K in late February. Active users remained steady, averaging around 16K weekly.
These insights offer a glimpse into the competitive landscape of real-time strategy games in the US. For more detailed analytics, visit Sensor Tower.