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In the first quarter of 2025, the top slime games in Switzerland showcased diverse performance trends across downloads, revenue, and active users. Here's a closer look at each app's journey:
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained a steady weekly revenue, peaking at about $617 in mid-January and tapering off to $476 by the end of March. Downloads decreased over the quarter, starting at 382 and dropping to 125, while weekly active users hovered around 2.1K to 2.2K, showing minor fluctuations.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw weekly revenue fluctuate, reaching a high of $605 in late January and ending at $576. Downloads started at 285 and fell to 73 by the quarter's end. Active users showed a gradual decline from 1.8K to 1.3K.
Bruno - My Super Slime Pet from Dramaton LTD experienced low revenue, peaking at $73 in late December and dropping to $31 by March. Downloads decreased from 371 to 87 over the quarter. Active users remained relatively stable, peaking at 2.6K and tapering down to 2.3K.
Super Slime Simulator, also by Dramaton LTD, had modest revenue with a peak of $74 in mid-February. Downloads fluctuated, beginning at 583, dropping mid-quarter, and recovering to 338. Active users varied, starting at 2K, dipping mid-quarter, and ending at 1.4K.
Joy Slime: Stress Relief &ASMR from Slime Melody LLC had minimal revenue, with a slight peak of $44 in mid-January. There were no download or active user metrics available for this period.
These insights are based on data from Sensor Tower, providing a comprehensive view of the slime game market in Switzerland. For more detailed analytics, visit Sensor Tower.