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In the first quarter of 2025, the top slime games on a unified platform in Turkey displayed diverse performance patterns. Here's a closer look at each game's performance metrics, based on Sensor Tower data.
My Talking Slimy Slime Pet Cat from Pixeland OU showed a gradual decline in weekly revenue from $5K to $3.5K. Weekly downloads also tapered off, starting at 19K and ending around 9K. Despite the decline, weekly active users remained relatively stable, fluctuating around 65K to 71K.
Super Slime - Black Hole Game by Supercent, Inc. experienced a modest increase in weekly revenue, peaking at $44 by the end of March. Downloads saw significant growth, reaching 17K from an initial 10K. Active users followed a similar trend, increasing to about 43K.
Bruno – My Talking Slime Pet from Dramaton maintained steady downloads, with a notable peak at 12K in early March. Revenue showed minor fluctuations, hovering around $20 to $40. Active users remained robust, consistently above 150K.
Super Slime Simulator: DIY Art, another title by Dramaton, experienced a drop in downloads early in the quarter but rebounded to 12.5K by the end. Active users mirrored this pattern, increasing from 17K to 41K. Revenue was minimal, with occasional spikes.
Lastly, Slime Pet: My Squishy Friend by HIGAME Jsc had a steady download rate, peaking at 4.7K in late January. Active users showed an upward trend, reaching over 21K by March's end.
For further insights and detailed data, visit Sensor Tower.