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AI Insights · Timothy · April 2025

Top 5 Trivia Games Performance in Ecuador, Q1 2025

Explore the performance of the top 5 trivia games on a unified platform in Ecuador during Q1 2025, with insights from Sensor Tower.

Top 5 Trivia Games Performance in Ecuador, Q1 2025

The first quarter of 2025 showcased intriguing trends in the trivia games category in Ecuador. Here's a closer look at the performance of the top 5 games on a unified platform.

Clever - Brain Training Games from DPM APPS LP experienced a steady increase in weekly revenue, peaking at approximately $521 in early March. Weekly downloads fluctuated, reaching a high of about 1.4K in the week of March 3. Active users showed resilience, peaking at over 2K mid-quarter.

Kahoot! Play & Create Quizzes by Kahoot ASA saw a remarkable rise in revenue, with a peak of around $566 in early March. Downloads were strong throughout the quarter, with a notable high of about 1.9K in January. The app maintained a robust user base, with active users nearing 5.8K at their peak.

Party Roulette: Group games from GreenTomatoMedia showed consistent revenue, peaking at $214 in February. Although downloads were modest, they remained stable, with notable increases in March. Active users hovered steadily around 4K.

Peak - Brain Training by Synaptic Labs had a varied revenue pattern, with a peak of $213 in February. Downloads were modest but showed gradual growth, reaching 169 by the end of the quarter. Active users remained consistently above 1.5K.

Elevate - Brain Training Games from Elevate, Inc. experienced fluctuations in revenue, with a peak of $138 in January. Downloads were stable, peaking at 141 early in the quarter. Active users were relatively low, maintaining around 200.

These insights, based on Sensor Tower data, highlight the dynamic nature of the trivia games market in Ecuador. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025