State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the Android platform in Europe saw impressive performances from the top 3D realistic games, as reported by Sensor Tower. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Snake Clash! by Supercent, Inc. experienced fluctuations in weekly downloads, starting at around 413K and dipping to 287K mid-quarter, before rising again to 384K by the end of June. The game's weekly revenue hovered around $3.8K to $4K, with a peak of approximately $4.2K in early June. Active users showed a decline from 2.7M to about 2.2M before rebounding to nearly 2.7M at the quarter's close.
EA SPORTS FC™ Mobile Soccer from Electronic Arts maintained a consistent download rate, peaking at 320K in mid-June. Revenue showed a strong upward trend, starting at $371K and reaching a high of $660K in early June. The active user base fluctuated slightly, maintaining an average of 7M throughout the period.
PUBG MOBILE by Level Infinite saw a decline in weekly downloads, starting at 279K and ending at 231K. Revenue started strong at $1.4M but decreased to $731K by the end of the quarter. The active user count started at 11.3M, dropping to around 8.9M by June's end.
Extreme Car Driving Simulator from AxesInMotion Racing showed stable weekly downloads around the 200K mark, with a slight dip mid-quarter. Revenue remained stable between $2K and $3K, while active users ranged from 1.1M to 1.4M, showing a gradual increase towards the end of the quarter.
Race Master 3D: Car Racing by Beresnev Games experienced a steady download rate, peaking at 200K in late June. Revenue was consistent, hovering around $2K to $3K throughout the quarter. Active users showed some fluctuation but remained around 1.8M on average.
These insights highlight the dynamic nature of app performance in the gaming sector. For more detailed data and analysis, visit Sensor Tower.