State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the performance of boxing games on the Android platform in Germany was marked by varied trends in downloads, revenue, and active users. Here's a closer look at the top five games, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a generally stable revenue trend, peaking at around $81 in early April. Weekly downloads reached a high of approximately 4.6K mid-April, while active users steadily increased from 8K to nearly 14K by the end of June.
Boss Fight by BoomBit Games experienced fluctuations in revenue, culminating in a peak of $94 at the end of June. Downloads increased significantly in June, reaching over 4K. Active users showed a consistent upward trend, growing from 52K to nearly 69K.
Arm Wrestling Master by GOODROID,Inc. did not generate revenue, but downloads started at over 2K and gradually declined throughout the quarter. Active users decreased from 15.8K in March to around 12.5K by the end of June.
Real Boxing 2 from Vivid Games S.A. maintained a stable revenue stream, with minor fluctuations peaking at $178 in early May. Downloads hovered around 1K weekly, while active users decreased from 2.5K to 1.5K over the quarter.
WWE Mayhem by Reliance Games started with the highest revenue in early April at $1.2K, which declined towards the end of the quarter. Downloads varied, reaching a high of 1.2K in mid-April. Active users also saw a decline from 2.5K to approximately 1.7K.
These insights provide a snapshot of the competitive landscape for boxing games on Android in Germany. For further details and more in-depth analysis, visit Sensor Tower.