State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the performance of top gacha games on the Android platform in Latin America was notable for its diversity in trends across revenue, downloads, and active users. Based on data from Sensor Tower, here is a detailed look at these metrics.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS showed a strong increase in weekly revenue, starting at $207K and peaking at $491K by mid-June. Weekly downloads were consistently high, hovering around 500K, with a peak of 557K in late April. Active users steadily rose from 6.7M to nearly 8M by the end of June.
8 Ball Pool from Miniclip.com experienced a gradual decline in weekly revenue from $105K to $76K. Downloads started at 526K, dropping to 324K by late June, while active users decreased steadily from 7.1M to 4.4M.
Last War:Survival Game by FUNFLY PTE. LTD. saw fluctuations in revenue, beginning at $181K and ending at $214K. Downloads spiked in April at 426K, before gradually declining to 117K. Active users mirrored this trend, peaking at 1.4M and then decreasing to 915K.
eFootball™ from KONAMI maintained stable revenue, growing from $190K to $319K. Downloads ranged from 118K to a high of 204K in late June. Active users showed a positive trend, increasing from 2.7M to 3.5M.
Finally, Pokémon TCG Pocket - Card Game by The Pokémon Company experienced a decrease in revenue after an initial high of $367K, closing at $210K. Downloads decreased from 232K to 93K, and active users fell from 2.9M to 2M.
For more detailed insights into these trends, visit Sensor Tower.