State of AI Apps Report 2025 is Live!
The second quarter of 2025 saw interesting trends among the top io games on the Android platform in Switzerland. Here's a detailed look at how these games performed based on data from Sensor Tower.
Snake Clash! by Supercent, Inc. experienced fluctuations in its weekly revenue, peaking at around $253 in early May and ending the quarter at $197. Downloads showed an initial decrease but recovered to 1.6K by the end of June. Weekly active users remained relatively stable, fluctuating slightly around the 12K mark.
Paper.io 2 from VOODOO saw a significant increase in revenue towards the end of the quarter, reaching $242 in late June. Downloads were fairly consistent, averaging around 1K weekly, while active users increased from 8.8K to nearly 10K.
Snake.io - Fun Snake .io Games by Kooapps Games had modest revenue, with a peak of $76 mid-May. Download numbers remained stable, averaging 750 weekly, and active users grew from 4.2K to 5.4K by the quarter's end.
State.io — Conquer the World by CASUAL AZUR GAMES had varying revenue, starting at $169 and seeing a dip before stabilizing at $126. Downloads increased steadily, reaching over 600 by the end of June. Active users showed a slight increase, ending the quarter at 774.
Ocean Club-Fish Fight from GreenTTeaGame, despite not generating revenue, had a notable increase in downloads, peaking at 1.1K mid-June. Active users also saw a rise, reaching 1.8K before settling at 1.6K.
These insights highlight the dynamic nature of the io games market in Switzerland. For more detailed analytics, visit Sensor Tower.