State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the slime game category on the Android platform in Argentina showcased interesting trends in downloads, revenue, and active user metrics. Here's a look at how the top five slime games performed during this period, based on data from Sensor Tower.
Super Slime Simulator: DIY Art by Dramaton experienced fluctuations in its weekly downloads, starting at 16K and dipping to around 2K in May before recovering to 6.4K by the end of June. The app's weekly revenue peaked at $4 in June, with active users showing a decline from 29.8K in April to 10.9K by the end of the quarter.
My Talking Slimy Slime Pet Cat from Pixeland OU maintained a consistent revenue stream, peaking at $1.5K towards the end of June. Downloads varied, with a notable spike to 4.5K mid-June. Active users hovered around 20K, peaking at 23K in mid-June.
Bruno – My Talking Slime Pet saw an increase in downloads, reaching 4.8K in late June. Active users remained strong, consistently above 80K, peaking at 99K at the start of June.
DIY Slime Simulator ASMR Art by Questzy had a sharp decline in downloads, starting at 3K and falling to just 51 by mid-April. Active users decreased from 10.7K in early April to 6.6K by the end of June.
Finally, Slime Pet: My Squishy Friend from HIGAME Jsc showed a downward trend in downloads, starting at 662 and dropping to zero by mid-May. Active users remained relatively stable, fluctuating slightly around 6K throughout the quarter.
For more detailed insights into these trends, Sensor Tower offers comprehensive data and analysis on app performance globally.