State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the top slime games on the Android platform in Finland experienced varied performance trends, showcasing fluctuations in weekly downloads, revenue, and active users. Here's a closer look at how each of these apps performed during this period, based on data from Sensor Tower.
Super Slime Simulator: DIY Art saw a consistent level of engagement. Weekly downloads peaked mid-quarter at around 386, while active users showed an overall positive trend, rising from 933 to over 1K by the end of June.
Super Big Slime: Black Hole 3D from Supercent, Inc. recorded a high number of active users, initially around 3.8K, with a slight dip towards the quarter's end. Downloads fluctuated, starting strong at 180 and dropping to 56 by June’s close.
Released in late May 2025, I, Slime quickly captured interest with downloads peaking at 459 in its second week. Revenue also showed a strong start, reaching $21 in early June before stabilizing.
Bruno – My Talking Slime Pet maintained a steady download rate, with a notable increase from 39 to 102 towards the quarter's end. Active users also grew, ending the quarter at over 1K.
Lastly, My Talking Slimy Slime Pet Cat experienced modest growth in downloads, peaking at 53 in late April. Active users remained stable, hovering around 400 throughout the quarter.
For more detailed insights and analysis on these slime games and other app trends, visit Sensor Tower’s platform.