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AI Insights · Timothy · July 2025

Top Boxing Games on iOS in Peru: Q2 2025 Performance

Explore the performance trends of the top boxing games on iOS in Peru during Q2 2025, focusing on downloads, revenue, and active users.

Top Boxing Games on iOS in Peru: Q2 2025 Performance

In the second quarter of 2025, Boxing Star: Boxing Fight Game showed a remarkable fluctuation in its weekly metrics on iOS in Peru. Revenue peaked at about $71 in late April, while downloads surged to 82K in the final week of June. Active users also saw a significant rise, reaching 116K by the end of the quarter.

Real Boxing 2 experienced consistent growth in weekly downloads, climbing to 71K at the end of June. Revenue saw a notable increase, peaking at $31 in mid-June. The active user base grew steadily, reaching 93K by the quarter's close.

The performance of WWE SLAM by Topps® Card Trader was less dynamic. Revenue reached a high of $55 in late April, but downloads remained minimal, with a slight uptick to 2K in early June. Active users were limited, with a small presence noted at the same time.

WWE Mayhem showed a steady revenue trend, peaking at $24 in early June. Downloads fluctuated, with a high of 42K in mid-April, while active users saw a gradual decline, ending the quarter at 45K.

Finally, Real Boxing: KO Fight Club maintained a modest performance. Revenue saw a slight peak at $14 in early June, with downloads reaching 10K by the end of June. Active users remained low but stable throughout the quarter.

These insights, derived from Sensor Tower data, highlight the varying performance trends of these top boxing games in Peru. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025