State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the slime game category on iOS in Mexico showcased diverse performance trends among the top five applications. This analysis, based on data from Sensor Tower, provides an overview of their weekly downloads, revenue, and active users.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a steady revenue stream, peaking at about $2.3K in late June. Downloads fluctuated, reaching a high of 1.2K in mid-April, while active users hovered around 13.8K throughout the quarter.
Super Slime Simulator by Dramaton LTD saw a modest revenue, with a slight increase to $31 by the end of June. Downloads were robust in early April at 2.1K but settled to around 847 by quarter’s end. Active user numbers showed a decline from 4.1K in early April to 1.9K by the end of June.
Bruno - My Talking Slime Pet, another offering from Dramaton LTD, experienced a gradual increase in downloads, peaking at 732 in late May. Revenue fluctuated, ending at $50 in June, while active users consistently stayed above 11.7K, reaching 12.6K in late May.
Slime:! Slime simulator games by Andre Scheidemantel did not generate revenue but maintained steady download numbers, averaging around 350 weekly. Active users showed a slight increase, peaking at 7.4K in late June.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. faced a decline in both downloads and active users by the end of the quarter, with downloads dropping to 55 and active users to 1.4K.
For more detailed insights and data, visit Sensor Tower.