State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the top Battlefield Commander games on a unified platform in Latin America demonstrated varied performance across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, sheds light on how these games fared during this period.
Clash Royale from Supercell showed a robust increase in weekly revenue, peaking at around $448.7K in early May and maintaining strong figures through June with $370.9K. Weekly downloads were consistently high, reaching approximately 270K by the end of June. The game also experienced a steady climb in active users, starting from 13.6M and rising to 17.5M by the quarter's close.
Magic Chess: Go Go, developed by VIZTA PTE. LTD., was a newcomer in late May. It quickly gained traction, achieving a peak of 188.3K downloads in its launch week. Revenue saw a modest start, peaking at $17.4K in early June, while active users reached 171.7K before slightly declining.
Country Balls: World Battle had a fluctuating download pattern, with a notable peak of 54.9K in mid-April. Despite low revenue figures, the game maintained a stable user base, with active users hovering around 266K by the end of June.
Country Balls: World War experienced a significant spike in downloads mid-April, reaching 75.1K. Revenue remained minimal, but the game sustained over 1.1M active users consistently throughout the quarter.
We Are Warriors! by Lessmore UG saw a steady increase in downloads, culminating at 37K in late June. Revenue and active users also showed gradual growth, with weekly revenue reaching $4.9K and active users rising to 226.1K.
For more detailed insights and data, visit Sensor Tower's platform.