State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the boxing gaming scene in Brazil showcased notable trends on a unified platform, combining data from both iOS and Android. According to Sensor Tower, the performance of the top five boxing games varied significantly in terms of downloads, revenue, and active users.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw its weekly downloads fluctuate, peaking at around 34K in early June. The game's weekly revenue was relatively stable, ending the quarter at approximately $63. Weekly active users initially declined but later surged to around 70K mid-June before tapering off.
Boss Fight by BoomBit Games experienced a remarkable increase in downloads, reaching up to 38K in early June. Revenue saw a sharp rise as well, with a significant peak of $64 in mid-June. The game's active user base remained robust, exceeding 430K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. maintained a consistent performance. Weekly downloads reached a high of 25K at the end of June, while weekly revenue hovered around $300. The active users showed a mixed trend, peaking at over 45K in early June before settling at around 26K.
Kung Fu GYM: Fighting Games by Next Hope had a varied download pattern, with a notable spike to 15K in late May. Revenue was minimal, with a slight increase to $2 at the end of June. The active user count remained steady, fluctuating around 130K.
Finally, Ragdoll Fighter from Enderun Studios showed a declining trend in downloads, starting at 19K in mid-April and dropping to approximately 1K by the end of June. Revenue was sporadic, peaking at $13 in late April. Active users also decreased, ending the quarter at about 5.6K.
For more detailed insights and analysis, visit Sensor Tower's platform to explore the comprehensive data on these games' performance.