State of AI Apps Report 2025 is Live!
In the second quarter of 2025, Norway's top casual games showcased varied performance metrics on a unified platform. Data from Sensor Tower reveals intriguing trends in weekly downloads, revenue, and active users.
Candy Crush Saga from King recorded weekly revenue fluctuations, peaking at approximately $244.9K in mid-April. Downloads varied, with a notable increase to 1.2K in mid-April, while active users declined from 18.5K to 8.9K by the end of June.
Coin Master by Moon Active saw a peak revenue of about $132.7K at the end of June. Weekly downloads were relatively stable, averaging around 500, with active users slightly decreasing from 13.7K to 12.5K over the quarter.
Pokémon GO, developed by Niantic, Inc., experienced a dramatic spike in revenue reaching $332.1K in late June. Weekly downloads hovered around 1.6K, while active users maintained a steady presence, closing the quarter at 47.8K.
Royal Match from Dream Games displayed consistent revenue, peaking at $95.1K mid-April. Downloads were highest at 2.3K in mid-April, with active users showing resilience, ending the quarter at 53.2K.
Hay Day by Supercell saw revenue peak at $97.3K at the start of Q2. Downloads were strongest in mid-April at 2.1K, while active users remained fairly stable, concluding the quarter at 22.9K.
These insights reflect the dynamic nature of casual gaming in Norway and underscore the significance of tracking app performance metrics. For more detailed insights, visit Sensor Tower.