State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the top golf games on a unified platform in Ukraine showcased varied performance trends. This analysis is based on data from Sensor Tower, offering insights into weekly downloads, revenue, and active user trends.
Golf Battle from Miniclip.com experienced a peak in weekly revenue of approximately $209 in mid-April. Downloads were highest at the beginning of the quarter with 557 and gradually declined to 253 by the end of June. Active users saw a decrease from 6.1K to 5.6K over the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. had a significant revenue spike in late May, reaching $402. Downloads increased dramatically from 53 in early April to 1.5K in early June. Active users also rose, peaking at 2.4K in early June.
Golf King - World Tour from Rising Wings, Inc. showed modest revenue growth, ending the quarter at $27. Weekly downloads remained relatively stable, with a slight increase mid-quarter, reaching 195. Active users fluctuated slightly, maintaining an average of around 400.
Golf Clash - Golfing Simulator by Electronic Arts saw a notable revenue increase, peaking at $1.02K in late June. Downloads gradually increased from 133 to 216. Active users remained steady, averaging around 290.
Ultimate Golf! by Miniclip.com had a consistent download rate, peaking at 138 in early June. Revenue was modest, with a peak of $31 in late May. Active users showed a slight decline, ending the quarter at 559.
For more detailed insights into the performance of these games, visit Sensor Tower.