State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the top io games on the unified platform in Europe demonstrated varied performance trends, as captured by Sensor Tower.
Snake Clash! from Supercent, Inc. saw its weekly revenue fluctuate around $9K to $10K, peaking at $10.1K in late May. Weekly downloads varied, starting at around 486K and reaching a low of 349K in early May, before rising again to approximately 460K by the end of June. The game maintained a strong weekly active user base, starting at 3.2M and closing the quarter slightly higher at 3.2M.
Paper.io 2 by Voodoo showed a consistent weekly revenue, starting at $8.2K and peaking at $9.3K in late May. Downloads increased over the quarter, beginning at 415K and ending at 447K. Active users demonstrated growth, moving from 4.1M to 4.7M by quarter's end.
Snake.io - Fun Online Snake from Kooapps experienced a stable revenue trend, staying between $2.4K and $2.9K. Downloads showed variability, starting at 345K, dipping to 208K in mid-May, and climbing back to 288K by June's end. Active users started at 3.2M and saw slight fluctuations, ending the quarter at 3.2M.
State.io - Conquer the World by AI Games FZ had an upward revenue trend, starting at $2.8K and climbing to $4.3K by June. Downloads began at 112K, dipped in early June, and then surged to 167K. Active users rose steadily from 592K to 697K.
Finally, slither.io from Lowtech Studios LLC, despite generating no revenue, showed an increase in downloads from 72K to 112K. Active users started at 1.1M, peaking at 1.2M mid-quarter before settling at 1.2M.
These insights highlight the dynamic nature of the mobile gaming landscape in Europe, with more detailed analysis available at Sensor Tower.