State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the top five Panda Games applications demonstrated varied performance across a unified platform in South Africa. Here's a closer look at their weekly downloads, revenue, and active user trends.
Baby Panda's School Bus started the quarter with a moderate revenue of around $6 and saw an increase to $12 by the end of June. Weekly downloads fluctuated, peaking at 10.9K in late June, while active users rose significantly from 10.4K to 15.5K by the quarter's end.
For Baby Panda's Play Land, weekly downloads grew steadily, reaching 5.4K in the final week. Revenue remained minimal, with a notable spike to $13 at the end of June. Active users increased from 3.2K to 8.3K over the quarter.
Baby Panda's Supermarket experienced a dip in both downloads and active users mid-quarter, but saw a resurgence by the end, with downloads at 2.6K and active users climbing back to 7K.
Baby Panda's Town: Home showed a decline in downloads from 4.7K to 1.4K, yet maintained a strong active user base, fluctuating around 21.5K throughout the quarter.
Finally, Baby Panda's Town: Life had a notable surge in downloads early in the quarter, reaching 7.3K, but later stabilized around 1.8K. Active users increased from 4.4K to 5.8K by the end of June.
These insights, sourced from Sensor Tower, highlight the dynamic performance of Panda Games in South Africa. For more detailed analytics and trends, visit Sensor Tower's platform.