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AI Insights · Timothy · July 2025

Slime Games Performance in Costa Rica: Q2 2025 Insights

Explore the performance trends of the top 5 slime games on a unified platform in Costa Rica during Q2 2025, with data from Sensor Tower highlighting downloads, revenue, and active users.

Slime Games Performance in Costa Rica: Q2 2025 Insights

In the second quarter of 2025, the slime game category in Costa Rica showed varied performance across the top five applications on a unified platform. Here's a closer look at how each app fared, with data sourced from Sensor Tower.

Super Slime Simulator: DIY Art from Dramaton maintained a steady weekly revenue of around $1, peaking briefly at $3. Weekly downloads saw a decline initially, dropping to 379 in mid-May, before recovering slightly to 774 by late June. Active users decreased from 2.6K at the quarter's start to around 1.5K by the end.

Bruno – My Talking Slime Pet also by Dramaton, experienced a single revenue spike of $19 in early April. Downloads increased steadily from 385 to 787 over the quarter, and weekly active users showed growth from 9.7K to over 10.6K.

Super Big Slime: Black Hole 3D by Supercent, Inc. saw occasional revenue spikes reaching up to $7. Downloads fluctuated, with a notable increase to 608 in early June, while active users decreased from 14.5K to 11.7K by the end of the quarter.

My Talking Slimy Slime Pet Cat from Pixeland OU achieved consistent weekly revenue, peaking at $215 in mid-June. Downloads rose from 420 to 665, and active users showed a gradual increase from 2.6K to 3K.

Lastly, Slime DIY: ASMR Simulation by Ega Games displayed irregular download patterns, with a peak of 197 in late May but no reported revenue or active users data.

For more detailed insights into these trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025