State of AI Apps Report 2025 is Live!
In the second quarter of 2025, the top slime games on the unified platform in Europe showed varied performance trends in terms of downloads, revenue, and active users. Here's a look at how these applications fared during this period.
Super Slime Simulator from Dramaton LTD saw a decline in weekly revenue, starting at around $471 and ending at $363 by the end of June. Downloads experienced fluctuations, peaking at approximately 106.9K in mid-April and stabilizing around 58.1K by the end of the quarter. Active users decreased from 269.1K in March to 210.1K by June.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a rise in weekly revenue, reaching $589 in early June before stabilizing around $423. Downloads showed a downward trend, with figures dropping from 72.2K to 25.1K. Active users also saw a decline, ending at 333K from a high of 384.6K in early June.
Bruno - My Talking Slime Pet showed a decrease in weekly revenue, starting at $476 and ending at $257. Downloads fluctuated, peaking at 55.5K in April and settling at 37.0K by the quarter's end. Active users remained relatively stable, hovering around 907K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a gradual decrease in weekly revenue from $10.7K to $8.6K. Downloads peaked at 21.5K in April, with a decline to 9.7K by June. Active users fluctuated slightly, ending at 132.5K.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained consistent revenue around $11.4K, with a slight increase to $11.7K by the end of June. Downloads showed a downward trend, decreasing from 12.1K to 7.1K. Active users remained stable at approximately 130K.
These insights provide a snapshot of the slime game market in Europe. For more detailed analytics and trends, visit Sensor Tower.