State of AI Apps Report 2025 is Live!

In the third quarter of 2025, the Android platform in Norway saw interesting trends among the top PVP games, with data provided by Sensor Tower offering valuable insights into their performance.
Roblox from Roblox Corporation showed a varied revenue pattern, peaking at approximately $31.8K in late July, before a dip and a subsequent rise to around $28K in mid-September. Weekly downloads initially declined to 1.3K in August, but surged to over 4.1K by the end of September. Active users started at 48.6K and rose steadily, reaching nearly 58.5K by quarter's end.
Clash Royale by Supercell maintained a robust revenue stream, averaging around $11K weekly, with a high of $11.6K mid-September. Downloads increased significantly, from just over 1K at the start to 3.4K in late September. Active users grew from 11.8K to 18K throughout the quarter.
Kpop Piano Beats - Music Game from Sonata Studio saw a remarkable increase in downloads, peaking at 2.5K in early August before tapering to 375 by the end of September. Active users mirrored this trend, starting at 353 and climbing to over 5.2K before declining to 2.5K.
Snake Clash! by Supercent, Inc. experienced modest revenue gains, peaking at $135 in early September. Downloads decreased from 1.8K to 812 mid-quarter, but recovered to 1.4K by the end. Active users fluctuated around 10K, with a slight increase to 10.9K by the quarter's close.
Hole.io from VOODOO had stable revenue around $120 weekly. Downloads saw a significant jump from 727 to 1.7K in the final week of September. Active users rose from 4.7K to over 5.3K by the end of the quarter.
These trends provide a snapshot of the dynamic gaming landscape in Norway, with more detailed insights available from Sensor Tower.