State of AI Apps Report 2025 is Live!
In the third quarter of 2025, the adventure gaming scene in Belgium showcased notable trends across top-performing apps. Data from Sensor Tower provides insights into how these games fared on a unified platform.
Genshin Impact experienced fluctuations in weekly revenue, peaking at approximately $17.4K in early September and ending the quarter at $16.6K. Downloads saw a modest decline over the quarter, starting at around 502 and decreasing to 382 by the end. Active users, however, increased from 10K to about 11.5K, indicating a growing user engagement.
Summoners War showed consistent revenue with a high of $13.3K in late July, tapering off to $9K by the end of September. Downloads remained low, with minimal changes, while active users hovered around 4.5K, showing slight fluctuations throughout the quarter.
The Seven Deadly Sins saw a significant drop in revenue, from $17.5K at the start to $5.3K by the end of the quarter. Downloads and active users both showed a downward trend, with downloads declining from 185 to 109, and active users decreasing from 2.5K to 1.8K.
Fate/Grand Order (English) had a revenue peak at $9.6K in early July, which then steadily decreased to $510 by the quarter's end. Downloads remained relatively stable, though low, while active users maintained a consistent range around 800.
Etheria: Restart started strong with a revenue of $7.3K, declining to $1.2K by September's end. Downloads followed a similar trend, with an initial number of 191 dropping to 90. Active users started at 553, dipping mid-quarter, but rebounded slightly to 375.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the adventure gaming market in Belgium. For more detailed analysis and insights, Sensor Tower offers comprehensive reports and data tracking.