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In the fourth quarter of 2025, the top five Player vs Player (PVP) games on the Android platform in Qatar showcased varying trends in downloads, revenue, and active users. Here's a detailed look at each game's performance.
Ludo King® from Gametion experienced fluctuations in its weekly revenue, peaking at around $108 in early November. Weekly downloads showed an upward trend towards the end of the quarter, reaching approximately 5.9K by late December. The game also saw a significant increase in weekly active users, climbing from 21.2K to nearly 49.8K.
Free Fire x JUJUTSU KAISEN by GARENA INTERNATIONAL I maintained a strong revenue stream, with weekly figures peaking at $4.3K in late October. Downloads saw minor fluctuations, averaging around 2.5K to 3K throughout the quarter. The game's active user base remained relatively stable, with a slight increase towards the end of the quarter, reaching close to 48.3K.
Yalla Ludo - Ludo&Jackaroo from Aviva Sun saw a notable spike in revenue, especially in mid-December, peaking at $13.6K. However, weekly downloads declined from 2.8K at the start of the quarter to around 1.7K by the end. Active users showed a slight decrease, with numbers fluctuating between 17.5K and 20.1K.
Subway Surfers by SYBO Games displayed a varied revenue pattern, with a notable peak of $203 in late October. Downloads fluctuated, with a high of 3.3K in mid-October and a low of 1.2K in mid-November. Active users peaked at 37.3K in mid-November before stabilizing around 33K by the end of December.
Doomsday × Attack on Titan from IGG.COM experienced a decline in revenue from $1.6K to $414 throughout the quarter. Downloads surged in November, peaking at 5.6K before tapering off. Active users increased significantly, reaching 9.7K in late November before stabilizing around 8K.
These insights, derived from Sensor Tower data, illustrate the dynamic nature of the PVP gaming market in Qatar. For more detailed analytics, visit Sensor Tower's platform.