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In the fourth quarter of 2025, the top tank games on the Android platform in Italy showcased diverse performance metrics in terms of downloads, revenue, and active users. Here's a breakdown of the performance of these games, with insights derived from Sensor Tower.
War Machines:Tanks Battle Game by Wildlife Studios experienced a decline in weekly revenue, starting at approximately $6.3K and decreasing to around $4.9K by the end of December. Downloads fluctuated throughout the quarter, peaking at 2K in late October, while weekly active users rose to 9.8K mid-October before settling at 7.6K.
World of Tanks Blitz™ from Wargaming Group saw a steady increase in weekly revenue, climbing from $2.2K at the start of the quarter to $6.6K by the end of December. Although downloads remained relatively low, they peaked at 1.3K in mid-October. Active users grew from 2.2K to 2.4K over the quarter.
Massive Warfare: Tanks PvP War, published by TinyBytes, displayed varied revenue trends, reaching $3K by late December. Downloads saw significant spikes, particularly in early December with 3.1K, and active users increased notably from 5.1K in early December to 5.6K mid-month.
MWT: Tank Battles by Artstorm FZE recorded a stable revenue pattern, with a notable peak at $875 in late December. Downloads remained consistent, averaging around 300 weekly, while active users fluctuated slightly, ending the quarter at 2K.
Iron Force by COOLFISH GAMES had modest revenue, peaking at $701 mid-November, with no new downloads reported during the quarter.
For more detailed insights and data, visit Sensor Tower's platform.