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AI INSIGHTS · TIMOTHY · APRIL 2021

Top 5 Boxing Games on iOS in Latin America - Q1 2021 Performance Review

A performance overview of the top 5 boxing games on the iOS platform in Latin America for the first quarter of 2021, revealing download and user engagement trends.

Top 5 Boxing Games on iOS in Latin America - Q1 2021 Performance Review

In the first quarter of 2021, Latin America's iOS platform saw notable activity in the boxing games category. Sensor Tower provides a snapshot of the performance of the top five boxing games during this period, offering insights into downloads, revenue, and weekly active users.

Slap Kings by Lion Studios showed fluctuating download numbers, with a peak of 4K downloads in the first week of January, followed by a decline and then a significant rise to over 4K downloads in the last week of March. Weekly active users followed a similar pattern, starting at approximately 12K users and dipping to around 4K in mid-February before climbing back up to over 10K by the end of March.

Vivid Games S.A.'s Real Boxing 2 experienced a decrease in downloads from 2K to 951 in mid-January, followed by a spike to over 4K in the third week of February, then settling at around 2K by the end of March. The weekly active users saw a low of approximately 2K in mid-January before rebounding to over 6K in late February and stabilizing at over 3K.

EA SPORTS™ UFC® by Electronic Arts had a steady revenue trend with a slight dip in early March. Downloads for the game started at 2K at the end of December, peaking at over 2K in late January, and then decreasing to below 1K in late February. The weekly active users count started at over 5K, peaked at over 5K in late January, and ended the quarter at over 4K.

Newcomer Cobra Kai: Card Fighter, released by Boss Team Games in mid-March, saw an impressive debut with over 11K downloads in its first week. The game maintained a high level of engagement, with weekly active users starting at over 10K and ending at 5K by the end of March.

Boxing Star from FourThirtyThree Inc. displayed a revenue increase from 709K in late December to over 1M in mid-February, before ending the quarter at over 1M. Downloads showed a slight decrease from 1K at the end of December to 962 in mid-March, but finished strong with close to 2K in the last week of March. The weekly active users reflected a similar trend, starting at over 7K, dipping to around 5K, and climbing back to nearly 7K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021